Tears of Seraph is a platform that enables the realization of interactive environments with elements of audio / video and animation-in two and three dimensions and real time digital effects.
The form of the work is of slow improvisation type. There are from texts to predefined interaction zones in the work (type of sound-effect/height/rhythm/tone), so it is not rigid, but it depends on conceptual relativity.
There are 21 timers that when starting the function are synchronized once synchronized the artists have 2 minutes of time to settle in their places.
Tears of Seraph is a work merely of Space and Temporal where the Timers, the Artists, the Music and the projections interact with each other, both from the field of sound, as in the Images and Staging, in a connection in which the Virtual and Real are unified in triggers Psychic Symbols.
Access doors are open at various times during the course of the work and the audience is with different realities. The artists come and go from the scene, they hide, each of them have a flashlight that guides them in the darkness
Recreation is rather a playful attitude,
A predisposition of being off the everyday,
It is a way of being in life relate to her,
In those areas in which they occur enjoyment, pleasure and happiness.
Accompanied by the distension producing activities
As symbolic and imaginary
The game, writing and art.
_About the construction of the Project
This work was built generating audible frequencies and audible sounds from a synthesizer, of sounds, speeches of characters of history (processing) at five sound texts that occur at different times by different characters in different ways and with different meanings. With changes in the acoustic variables: amplitude, frequency, tone, waveform, sound density. Striking phenomena of movement and of simultaneous and successive sounds who became aesthetic and structured for our project from music to theater, dance and digital art.
From five screens we get the visual magic interacted by three actors who enter the screen generating interventions with other images that mutate surprisingly with facts of History or with playful visuals objects.
The staging was constructed as choreographic forms of reinterpreted movements towards the sound that sound or are modulated by generating movement and stillness of body, music and image. While doing such movements and sounds so poetic and suggestive, we prefer to turn them to the final work with minimum and elemental processing for the construction of our speech. We were really watching the sound and image as it comes into our brain cortex, from a symbolic view, the characters represent different moments of History through the most remote and mysterious zones of Human Being, from the Individual to the Social Man.